Note: Anyone wishing to contact the NSWCA
can do so via the Secretary,
Tom Accola via email – tomaccola@optusnet.com.au
Team Captains: Please ensure your players
have joined the NSWCA for 2008.
Team fees and membership fees are to
be sent to The Treasurer,
NSWCA, GPO Box 2418, Sydney NSW
2001.
Membership Enquiries: Peter
Cassettari, email pcass@zeta.org.au
NOTE:
2008 Interclub Grade Match
Rules
1. TEAMS
1. Teams consist of 4 players for
each match. Reserves are allowed in all divisions.
2. Players (including reserves)
are only eligible for a team if their rating in the March 2008 rating list is
below the rating limit for their division. Otherwise, players must be placed in
board order according to rating; a discrepancy of up to 50 points is allowable.
No dispensations beyond this will be granted.
3. A team may include only one
player rated above the limit for their division (up to 50 points), and this
player must play on Board One. (For example, a player rated 1649 may play on
Board One for an Under 1600 team; a player rated 1650 may not play in the Under
1600 division). If an unrated player plays on Board One then no player can
exceed the division limit.
4. No player may play for more
than one team in the same division.
5. A player must be a permanent
resident of NSW. Interstate or overseas players who are planning on becoming
permanent residents can play only with the prior permission of the NSWCA
Council.
2. RATINGS
1. The March 2008 ACF rating
list published on the ACF web site will be used. Inactive players remain on the ACF Master file rating list –
available on the ACF web site http://www.auschess.org.au/. If you have any
queries about a player’s rating, contact the NSWCA Ratings Officer. A player is
only “unrated” if never rated (here or overseas). New arrivals to Australia
with overseas ratings must declare them.
Ratings Enquiries: Patrick Keuning, email ratings@nswca.org.au
2.
The
team captain must indicate using ‘unr’ unrated player on the result card. Only
official ACF ratings should be listed on the result card.
3.
There
is a limit of at most one unrated players per team. The only exception is in
the Open Division and the Under 1400 Division, or with prior approval from the
NSWCA Council (before the start of the competition). Unrated players can
play on any board.
3. PLAYERS
All players must be or become full financial
members of the NSWCA for 2008. Associate membership is not sufficient.
Juniors can play provided they are members of the NSWJCL. The only exception to
this rule is that non-NSWCA members may play up to 2 games each without
subsequently joining the NSWCA; clubs will be charged $10 per game for such
players. Each club is also liable for the membership fees of any player
representing them in more than 2 games who subsequently fails to join the
NSWCA.
Membership Enquiries: Peter Cassettari, email pcass@zeta.org.au
4. TIME
CONTROLS
1.
Rate
of play: Open Division: 40 moves in 90 minutes, then 30 minutes to finish, All
other divisions: 30 moves in 75 minutes, then 30 minutes to finish the game.
Rapid play rules apply for
the last 30 minutes (e.g. you cannot take the King).
2.
Session
Duration: Finish the game on the appointed day. No adjournments.
3. Should the venue close before the scheduled finishing time from that allowed from these rules then the home team will forfeit the equivalent time in 15 minute increments, from the second time control period, to allow the games to be completed on the scheduled night.
4. Where the clock will not do it automatically (generally only analogue clocks), for the primary time control (40/90 or 30/75) after one flag has fallen, the clocks must be reset. The team captains are authorised to make this adjustment if the players fail to do so.
5. STARTING TIME & FORFEITS
1.
Start
the clocks at 7:30 pm sharp.
2.
If the home team has not set up the equipment
and started the clocks at the designated start time, then the time lost will be
deducted from only the home team. E.g. The start time is 7.30pm but the
equipment and clocks are not available till 7.50. These 20 mins will be
deducted from the home teams clocks such that the home team must make its 30
moves in 55 mins. The visiting team retains its time control of 30 moves in 75
mins.
3.
A
game is lost by a player arriving at the board more than one hour late. Such
forfeits are unethical and to be avoided as much as possible, as opponents
expect to play a game of chess. If it becomes clear that a forfeit is
inevitable, team captains must notify the opponents in advance. NSWCA will take action against
repeated offences.
4.
Whole
team forfeits are very serious offences, and will be referred to the NSWCA for
disciplinary action.
6. COLOURS
The
home team (the first-named team) has White on Boards 2 and 4.
7. ADJOURNMENTS &
POSTPONEMENTS
1. No adjournments or
postponements are permitted.
2.
Games
may be played up to 14 days in advance, but only provided that both team
captains and both players agree.
8. EQUIPMENT
The
home team provides standard sets, boards, clocks and scoresheets.
9. DUTIES OF CAPTAINS
1. Be conversant with the
current (July 2005) FIDE Laws of Chess. In particular, in the final 30 minutes
to finish the game, nobody is allowed
to point out a flagfall except the two players playing the game. Team captains must not point out flagfalls in any
games but their own.
Be aware also of the rule governing draw claims in the final 30
minutes to finish the game. A draw may be claimed by a player with less than 2
minutes on their clock - before their flag falls - if they feel that their opponent is only
“playing for time”. The procedure described in Article D of the Laws of Chess
regarding Quickplay Finishes where no Arbiter is present must be followed. The player shall forward the relevant
information to the Grade Match Arbiter.
2. Article D of the Laws of
chess is as follows:
Where games are played as in Article 10, a player
may claim a draw when he has less than two minutes left on his clock and before
his flag falls. This concludes the game.
He may claim on the basis
(a)
that
his opponent cannot win by normal means, and/or
(b)
that
his opponent has been making no effort to win by normal means.
In (a) the player must write down the final position
and his opponent verify it.
In (b) the player must write down the final position
and submit an up-to-date scoresheet, which must be completed before play has
ceased. The opponent shall verify both the scoresheet and the final position.
The claim shall be referred to an arbiter whose
decision shall be the final one.
3. Supervise the sensible
and ethical conduct of their teams. There should be no talking,
analysing or distracting the opponents in any way whatsoever.
4. Ensure that clocks are
started promptly and adjust the clocks where necessary if the players fail to
do so.
5. Record teams and results as
follows:
Win: 1 Loss: 0
Forfeit win: 1F Forfeit loss: 0F
Draw: ½
6. Each captain must email the
result promptly to the grade match results coordinator (Steve Carratt) js.carratt@bigpond.com within 24 hours of the match being played.
10. JUNIORS
1.
Juniors
are most welcome to play in this competition.
2.
Teams
with juniors must tell the home captain in advance when visiting a licensed
club.
3.
Home
team captains at licensed clubs must ensure that juniors are catered for.
11. DISABLED PLAYERS
1.
Disabled
players are most welcome to play in this competition.
2. Teams with disabled players
must tell the home captain in advance when visiting a club.
3.
Home
team captains at clubs must ensure that disabled players are catered for.
12. MOBILE PHONES
1.
If
a player’s mobile phone rings in the playing venue during play, that player
shall lose the game. This includes but is not restricted to phone alarms or sounds
when waking up or shutting down.
2.
The
above rule does not apply to pagers provided that a player having a pager in
the playing venue has informed the opposing team captain prior to making his
first move.
13. DISPUTES & APPEALS
1. Report any disputes which
captains cannot settle to the director of play (grade match arbiter) in writing
within 10 days.
2.
Appeals
against the director’s decision may then be made concerning:
(a) The Laws of Chess - to the appeals committee,
via the NSWCA or the DOP.
(b)
The
Competition Rules - to the NSWCA.
14. TIE-BREAK PROCEDURES
1.
If
two or more teams finish equal first in their division, there will be no
tie-break procedure applied. The teams will be declared joint champions and
will receive prizes of equal value
2.
In
divisions split into zones, the top finishing team in each zone will meet in a
two match final series.
3.
In
single divisions consisting of preliminary and final sections, the home &
away aspect of the matches in the final section will be the opposite to that of
the preliminary matches. The order of finals rounds will be:
Week 1: 1 v 4, 2 v 3
Week 2: 1 v 3, 2 v 4
Week 3: 1 v 2, 3 v 4
4.
In
determining who qualifies for the finals from in (2) & (3) the tie-break
procedure will be in the following order:
(a) Total match points – 2 for a
win, 1 for a draw, 0 for a loss.
(b) Team points scored in matches between the tied teams –
eg if 3 teams in a tie, each team would have a score out of 8.
(c) As in (b) but with board 4 results ignored.
(d) As in (c) but also with board 3 results ignored
(e) As in (d) but also with board 2 results ignored
(f) Shall be determined by lot.
15. DISPENSATIONS
These
may be granted in rare and special cases only, but never retrospectively.
16. SMOKING
Smoking
in the playing area is NOT permitted.
17. PRIZES
Prizes will be awarded to the winning teams in the
individual rating divisions. There will also be performance prizes awarded to
the top performing players where they have played >70% or more of the
possible games and scored 70% or more.
18. DIRECTOR OF PLAY
Address
all disputes and appeals to:
Grade
Match Arbiter
Peter
Cassettari
NSWCA
GPO BOX 2418
SYDNEY 2001
or